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Design Patterns in Java (Behavioral) - Command Pattern

Command Pattern

  • Encapsulate request as an object
  • Object-oriented callback
  • Decouple sender from processor
  • Often used for "undo" action

Design

  • Object per command
  • Command interface
    • execute method
    • undo method
  • Use reflexion

Main




public static void main(String[] args) {
//Receiver - (Action)
LightReceiver lc = new LightReceiver();
//OnCommand = concrete command
Command c = new OnCommand(lc);
//Invoker - (Execute)
SwitchInvoker si = new SwitchInvoker();
si.storeAndExecute(c);
}

Receiver

public class LightReceiver {
public void on(){
System.out.println("Light is on");
}
public void off(){
System.out.println("Light is off");
}
}

Invoker


public class SwitchInvoker {
public void storeAndExecute( Command command){
command.execute();
}
}
Command



public interface Command {
public void execute();
}

Specific Command


public class OnCommand implements Command {
LightReceiver lg;
public OnCommand(LightReceiver lg){
this.lg = lg;
} 
@Override
public void execute() {
lg.on();
}
}

Adding STATE

Specific Command with State

In this case is another command but the Invoker state equals

Receiver


public class ToogleLightReceiver {
boolean isOn = false;
public boolean isOn(){
return isOn;
}
public void toogle(){
if(isOn)
off();
else
on();
isOn = !isOn;
}
public void on(){
System.out.println("Light is on");
}
public void off(){
System.out.println("Light is off");
}
}

New Command with state


public class ToggleCommand implements Command {
ToogleLightReceiver lg;
public ToggleCommand(ToogleLightReceiver lg){
this.lg = lg;
} 
@Override
public void execute() {
lg.toogle();
}
}

Main


public static void main(String[] args) {
//Receiver
ToogleLightReceiver lc = new ToogleLightReceiver();
//Invoker
SwitchInvoker si = new SwitchInvoker();
//OnCommand = concrete command
Command c = new ToggleCommand(lc);
si.storeAndExecute(c);
si.storeAndExecute(c);
}



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